Games: Producer, Developer, UX/UI Designer
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Sembliance

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Sembliance is a futuristic 3D platforming simulation where the player must use momentum and flipping polarity to overcome various puzzles.

Project Length: 6 Weeks
Role: UX/UI Designer, Art Director, Level Designer
Programs/Languages: Adobe XD, Photoshop, Substance Designer, Unity 3D, C#

My role in the team consisted of tutorialization, UI Design, Shader Development, and maintaining a sprint-style production timeline for my team to follow. In addition, I constructed prototypes for player flow through menus, tutorialization, ran user-testing sessions.
Sembliance was born from a prompt in a studio class of “Slow Build”. We sought to create tension by creating a platformer where two cities slowly collide giving the player a limited amount of time to complete each level of increasing difficulty.
This game was created for a studio class with fellow designers: Kevin Ray, Maddy Sutton, Colin Hernando, and Adam Goren.

Download: https://saminatrachier.itch.io/sembliance

Kevin: https://kevin-ray.itch.io/
Maddy: https://msutton22.itch.io/
Colin: https://github.com/ColinH131
Adam: https://adamax.itch.io/

Fall 2019
Developed in Unity 2019.1.9f1
Windows 10